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# Dual and Multi-Monitor Set Up

## Contents |

**Requirements**

- X Server 1.8 or later
- xf86-input-wacom-0.10.9 or later

## MapToOutput

**Tip: **The **MapToOutput** xsetwacom parameter requires at least xf86-input-wacom-0.11.99.1 to work with the NVIDIA binary driver. See Coordinate Transformation Matrix instead.

The wacom driver does not support multi-monitor setups directly - handling of such setups is handled by the X Server. xsetwacom does however provide a parameter to easily map a tablet to a screen

The *MapToOutput* parameter maps the wacom tablet to a specific screen. *MapToOutput* takes an output name as parameter and then adjusts the coordinate transformation matrix to the screen size of that output. The monitor names can be obtained with the *xrandr* tool (e.g. *VGA1*).

$ xrandr Screen 0: minimum 320 x 200, current 3360 x 1200, maximum 8192 x 8192 VGA1 connected 1920x1200+1440+0 (normal left inverted right x axis y axis) 519mm x 324mm 1920x1200 60.0*+ 1600x1200 60.0 1280x1024 75.0 60.0 1152x864 75.0 1024x768 75.1 60.0 800x600 75.0 60.3 640x480 75.0 60.0 720x400 70.1 LVDS1 connected 1440x900+0+0 (normal left inverted right x axis y axis) 304mm x 190mm 1440x900 60.1*+ 50.1 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 DVI1 disconnected (normal left inverted right x axis y axis)

In this example, the three available outputs are "VGA1", "LVDS1" and "DVI1".

To map a tool to the VGA monitor, simply run

xsetwacom set "Wacom Intuos4 6x9 stylus" MapToOutput VGA1

xsetwacom then goes off, gets the screen size for the given output (in relation to the total desktop) and calculates a 3x3 matrix that maps the tablet input range to the given output. This matrix is set as the server's "Device Transformation Matrix". You can check the matrix by running xinput and looking at the value of this property.

xinput list-props "Wacom Intuos4 6x9 stylus"

### NVIDIA binary driver

Provided you have the latest git version, you can also use *MapToOutput* with the NVIDIA binary driver. In this case, the monitor must be specified with "*HEAD-0*", "*HEAD-1*", etc.

## Coordinate Transformation Matrix

If you use the NVIDIA binary driver and are running an earlier version of xf86-input-wacom, you can manually calculate the matrix and set the property with the *xinput* tool. While the following may seem a little daunting if you look at the examples you'll find it is not that hard. The code does the matrix multiplication for you. You are determining the matrix values by solving fractions involving your monitors' dimensions.

First determine the "device name" of what you want bound on a specific screen. Your choices will be the stylus, eraser, or cursor (Wacom tablet mouse). In a terminal enter the following.

xinput list

Using the "device name" (in quotes) enter in a terminal.

xinput list-props "device name"

For example:

xinput list-props "Wacom BambooFun 2FG 6x8 Pen stylus"

This will give an output that contains your current 'Coordinate Transformation Matrix' for the device as the X server sees it.

Coordinate Transformation Matrix (123): 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000

Now let's do a quick overview of the math involved. Notice that while it is an Identity matrix, <math> \bigl( \begin{smallmatrix} 1 & 0 & 0 \\ 0 & 1 & 0 \\ 0 & 0 & 1 \\ \end{smallmatrix} \bigr) </math> which has the effect of multiplying by 1, or in other words no transformation, the addition of a third vector value (beyond X & Y) makes it an affine transformation with homogeneous coordinates. We need to determine the transform matrix appropriate to the monitor you want to place the device on.

What we will do with the transform is translate the currently assigned pixel coordinate vector X,Y of your tablet device to a new pixel coordinate vector X',Y'.

The numbers in the X server "Coordinate Transformation Matrix" are a 3x3 matrix read out row by row. Using an affine transformation means translation can be expressed with matrix multiplication. The equation we are looking at is in the form of:

<math> \begin{pmatrix} x' \\ y' \\ 1 \\ \end{pmatrix} = \begin{pmatrix} c0 & c1 & c2 \\ c3 & c4 & c5 \\ c6 & c7 & c8 \\ \end{pmatrix}

\begin{pmatrix} x \\ y \\ w \\ \end{pmatrix} </math>

The third vector value w (the row) 0 0 1, with c8 or w always equal to 1, is what makes it affine.

The associated linear equations would be:

<math> \begin{align} x' & = & (c0x + c1y + c2) / w'\\ y' & = & (c3x + c4y + c5) / w'\\ w' & = & (c6x + c7y + c8) = 1\\ \end{align} </math>

So c0 and c4 corresponds to the scaling on the X and Y axes, c2 and c5 corresponds to the translation (X & Y offsets) on those axes, and c6, c7, and c8 are always 0, 0 and 1.

### Dual Monitors

#### Two monitors with the same resolution

- the simplest case

Say both monitors are 1280x1024. You first set up the linear transform (matrix) like so.

left: right: [ 1280/(1280+1280) 0 0 ] [ 1280/(1280+1280) 0 1280/(1280+1280)] [ 0 1024/1024 0 ] [ 0 1024/1024 0 ] [ 0 0 1 ] [ 0 0 1 ]

Using fractions amounts to scaling from 0-1 so you end up with the following.

left: right: [ 0.5 0 0 ] [ 0.5 0 0.5 ] [ 0 1 0 ] [ 0 1 0 ] [ 0 0 1 ] [ 0 0 1 ]

With the c2 = 0.5 in the right matrix being the x offset.

Now that you've determined the transform use the appropriate xinput command for the monitor you want your device on:

*Left monitor*

xinput set-prop "device name" --type=float "Coordinate Transformation Matrix" 0.5 0 0 0 1 0 0 0 1

*Right monitor*

xinput set-prop "device name" --type=float "Coordinate Transformation Matrix" 0.5 0 0.5 0 1 0 0 0 1

#### Two monitors with different resolutions

example courtesy of Rumtscho @ Ubuntu forums

Left monitor 1280x1024 & right monitor 2560x1440. Setting up the linear transform (matrix).

left: right: [ 1280/(1280+2560) 0 0 ] [ 2560/(1280+2560) 0 1280/(1280+2560)] [ 0 1024/1440 0 ] [ 0 1440/1440 0 ] [ 0 0 1 ] [ 0 0 1 ]

Since for Rumtscho 'xinput list' returned the stylus "device name" as "Wacom BambooFun 2FG 6x8 Pen stylus" the appropriate xinput commands for device placement on the monitors are these.

*Left monitor*

xinput set-prop "Wacom BambooFun 2FG 6x8 Pen stylus" --type=float "Coordinate Transformation Matrix" 0.333333 0 0 0 .711111 0 0 0 1

*Right monitor*

xinput set-prop "Wacom BambooFun 2FG 6x8 Pen stylus" --type=float "Coordinate Transformation Matrix" 0.666666 0 0.333333 0 1 0 0 0 1

#### Two monitors with one rotated

example courtesy of lejono @ Ubuntu forums

Left monitor 1600x1200 & right monitor (tablet pc) 1280x800. Tablet pc in laptop mode.

left: right: [ 1600/(1600+1280) 0 0 ] [ 1280/(1600+1280) 0 1600/(1600+1280)] [ 0 1200/1200 0 ] [ 0 800/1200 0 ] [ 0 0 1 ] [ 0 0 1 ]

*Left monitor*

xinput set-prop "Serial Wacom Tablet stylus" --type=float "Coordinate Transformation Matrix" 0.555555 0 0 0 1 0 0 0 1

*Right monitor*

xinput set-prop "Serial Wacom Tablet stylus" --type=float "Coordinate Transformation Matrix" 0.444444 0 0.555555 0 0.666666 0 0 0 1

Now if we rotate to tablet mode we are adding a rotional transformation. Let's use rotation by an angle A counter-clockwise about the origin. The functional form would be x' = xcosA − ysinA and y' = xsinA + ycosA but we want to make it affine so we can use multiplication. And we need to add it to the current matrix. So written in matrix form, it becomes the following.

[ x' ] [ cosA*c0 -sinA*c1 c2 ] [ x ] [ y' ] = [ sinA*c3 cosA*c4 c5 ] * [ y ] [ 1 ] [ c6 c7 c8 ] [ w ]

representing the equations:

x' = (cosA*c0x + -sinA*c1y + c2) / w' y' = (sinA*c3x + cosA*c4y + c5) / w' w' = (c6x + c7y + c8) = 1

We aren't rotating the left monitor so its matrix doesn't change and we can ignore it. If we rotate the tablet pc 180 degrees to inverted, since cos(180) = -1 and sin(180) = 0 you end up with:

right: [ -1280/(1600+1280) 0 1280/1280 ] [ 0 -800/1200 800/1200 ] [ 0 0 1 ] [ -0.444444 0 1 ] [ 0 -0.666666 0.666666 ] [ 0 0 1 ]

* Right monitor rotated to inverted *

xinput set-prop "Serial Wacom Tablet stylus" --type=float "Coordinate Transformation Matrix" -0.444444 0 1 0 -0.666666 0.666666 0 0 1

Now what happens if we rotate the tablet pc to portrait mode? Note X & Y swap, becoming 800x1280. Since cos(270) = 0 and sin(270) = -1 you end up with this matrix.

right: [ 0 800/(1600+800) 1600/(1600+800) ] [ -1280/1280 0 1280/1280 ] [ 0 0 1 ] [ 0 0.333333 0.666666 ] [ -1 0 1 ] [ 0 0 1 ]

* Right monitor rotated to portrait *

xinput set-prop "Serial Wacom Tablet stylus" --type=float "Coordinate Transformation Matrix" 0 0.333333 0.666666 -1 0 1 0 0 1

### Three Monitors

#### Three monitors with the same resolution

- the simplest case

All three monitors have the same resolution, say 1280x1024. You set up the linear transform and since we're scaling from 0-1 you'd end up with this set of matrices.

left center right [ 1280/(3*1280) 0 0 ] [ 1280/(3*1280) 0 1280/(3*1280) ] [ 1280/(3*1280) 0 (2*1280)/(3*1280) ] [ 0 1024/1024 0 ] [ 0 1024/1024 0 ] [ 0 1024/1024 0 ] [ 0 0 1 ] [ 0 0 1 ] [ 0 0 1 ] left center right [ 0.333333 0 0 ] [ 0.333333 0 0.333333 ] [ 0.333333 0 0.666666 ] [ 0 1 0 ] [ 0 1 0 ] [ 0 1 0 ] [ 0 0 1 ] [ 0 0 1 ] [ 0 0 1 ]

So now the xinput commands to set the device to the desired monitor are these.

*Left monitor*

xinput set-prop "Device name" --type=float "Coordinate Transformation Matrix" 0.333333 0 0 0 1 0 0 0 1

*Center monitor*

xinput set-prop "Device name" --type=float "Coordinate Transformation Matrix" 0.333333 0 0.333333 0 1 0 0 0 1

*Right monitor*

xinput set-prop "Device name" --type=float "Coordinate Transformation Matrix" 0.333333 0 0.666666 0 1 0 0 0 1

**Note** The xinput command does not last through a restart. See below.

## To Have the Settings Last Through a Reboot

You have to apply the xinput or xsetwacom command with each restart or rotation. You should be able to add it to your xsetwacom start up script, if you have one. Otherwise run it from a convenient start up script. A sample start up script is shown in Sample Runtime Script. Add the appropriate command for each device (stylus, eraser, and cursor) to its section.